Hand-held 3D vision system

6781618
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Inventors

Beardsley, Paul

Application #

923884

Filed

Aug-6-2001

Published

Aug-24-2004

Current US Class

348/43
382/154

International Classes

H04N 013/00

Field of Search

348/39 348/36 348/38 348/155 348/143 348/47 348/42 348/151 348/153 348/159 348/158 382/106 382/107 382/154

Assignee

Mitsubishi Electric Research Laboratories, Inc. (Cambridge, MA)

Examiners

Kelley; Chris

Attorney, Agent or Firm

Brinkman; Dirk, Curtin; Andrew J.

US Patent References

5259037   Automated video i...
5657073   Seamless multi-ca...
5699444   Methods and appar...
6094215   Method of determin...

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Citation

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Abstract
A 3D model of a scene is constructed by acquiring first images of a scene having unknown characteristics with a first camera. Corresponding second images of a another scene having known characteristics are acquired by a second camera. The first and second cameras have a fixed physical relationship to each other. Only the second images are analyzed to determine corresponding positions of the second camera while acquiring the first images. Then, the first images are assembled into the 3D model using the corresponding positions and the fixed physical relationship of the first and second camera.
 
Claims
I claim:

1. A method for constructing a 3D model of a scene, comprising:

acquiring first images of a first scene having unknown characteristics by a first camera;

acquiring corresponding second images of a second scene having known characteristics by a second camera, the first and second cameras having a fixed physical relationship to each other;

analyzing only the second images to determine corresponding positions of the second camera while acquiring the first images; and

assembling only the first images into a 3D model using the determined corresponding positions and the fixed physical relationship of the first and second camera.

2. The method of claim 1 further comprising:



Description
FIELD OF THE INVENTION

This invention relates generally to the field of three-dimensional virtual reality environments and models, and, more particularly, to building virtual reality world models from multiple-viewpoint real world images of scenes.

BACKGROUND OF THE INVENTION

In the field of computer graphics, there is a need to build realistic three-dimensional (3D) models and environments that can be used in virtual reality walk-throughs, animation, solid modeling, visualization, and multimedia. Virtual reality environments are increasingly available in a wide variety of applications such as marketing, education, simulation, entertainment, interior and architectural design, fashion design, games and the Internet to name but a few.

Many navigable virtual environments with embedded interactive models tend to be very simplistic due to the large amount of effort that is required to generate realistic-3D virtual models behaving in a realistic manner. Generating quality virtual reality scene requires sophisticated computer systems and a considerable amount of hand-tooling. The manual 3D reconstruction of real objects, by using CAD-tools is usually time consuming and costly.
 
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