Picture generating apparatus

6718058
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Inventors

Ochi, Ryuji
Yamazaki, Takeshi
Nimiya, Hisaki
Ao, Masayuki
Oshida, Katsu
Hayashida, Yasuhiro
Yasuda, Taishi

Application #

218594

Filed

Aug-15-2002

Published

Apr-6-2004

Current US Class

345/757
382/103
382/154
382/291
463/31

International Classes

G06K 009/00; G09G 005/00; A63F 013/00

Field of Search

382/154 382/295 382/307 345/419 345/427 345/474 345/672 345/706 345/757 345/799 463/30-38 463/52

Assignee

Kabushiki Kaisha Sega Enterprises (Tokyo, JP)

Examiners

Mehta; Bhavesh M.

Attorney, Agent or Firm

Keating & Bennett, LLP

US Patent References

6028593   Method and appar...
6139433   Video game system...

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Abstract
When a car turns, a visual point position CP and a sight line direction T are moved (from CP' to CP and from T' to T) in accordance with a turning angle of the car, and a displacement u of the visual point position (CP") is made different from a displacement v of the sight line direction (T"). A ratio of the visual point position displacement u to the sight line direction displacement v is about 1:5.
 
Claims
What is claimed is:

1. A picture generating apparatus for generating a picture at an attention point as seen from a visual point, the visual point being attached to the rear of a moving object moving in a virtual space such that the visual point moves along with the moving object and the visual point is positioned diagonally behind the object and the rear of the object is visible from the visual point at all times, and the attention point being set at a specified position in a moving direction of the moving object such that the attention point moves as the moving object moves in the moving direction,

wherein said picture generating apparatus comprises:

object moving means for moving the moving object in response to a control from an operator; and



Description
BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to a image processing apparatus and method for generating pictures of objects defined in a three-dimensional virtual space as seen from a specified visual point, and to a medium with a program stored therein for realizing such picture processing.

2. Description of the Related Art

A game apparatus is known with which a player watches game pictures displayed on a display, while racing cars or the like are caused to run in a course set in a virtual space in accordance with the player's operation, thereby causing the racing cars or the like to contend for precedence.

Such a game apparatus provides a so-called subjective picture which shows a scene ahead as seen from a visual point of a driver of a racing car, and a so-called objective picture which shows a scene ahead as seen from behind the racing car and which also includes the racing car itself. Concerning this type of conventional objective picture, its visual point is fixed, for example, at an elevated position behind the racing car. However, this fixed objective visual point has a problem in that when a course for the racing car to run has a slope and an angle of the slope changes suddenly, the visual point sinks beneath the course and, accordingly, strange pictures of a game space are displayed as seen from the back side of the course. Moreover, pictures of the course as seen from the fixed objective visual point are displayed as if the course is inclined constantly in the same manner, thereby lacking reality.
 
  A system and methods for accessing 2D digital images and 3D geometric models over a network (preferably the Internet) and transforming and composing that...  In forming a panoramic picture image by compositing picture images dividedly imaged, the invention corrects deviations of images of an object at overlap...