Stacking block game

6161832
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Inventors

Holahan, Edward Thomas
Sellers, Craig Dennis

Application #

239805

Filed

Jan-29-1999

Published

Dec-19-2000

Current US Class

273/153S
273/241
273/287
273/290
273/450

International Classes

A63F 009/08; A63F 003/00

Field of Search

273/241 273/290 273/271 273/287 273/451 273/459 273/153

Assignee

Irwin Toy Limited (CA)

Examiners

Layno; Benjamin H.

Attorney, Agent or Firm

Fitzpatrick, Cella, Harper & Scinto

US Patent References

4215585   Ultrasonic scanner
4303240   Moving block game
4303246   Table game
4508348   Animated puzzle b...
4522393   Center of gravity bl...
4852878   Toy blocks for multi...
5018743   Board game
5080370   Block game for chil...
5611544   Stacking brick towe...
5857673   Logical plaything f...

Referenced by:

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Abstract
A stacking block game includes a plurality of game blocks stackable in layers, and an elongate sleeve comprising four planar sides defining an interior for retaining the game blocks in layers in the interior. Apertures are provided in the sides, coincide with the game block layers and are dimensioned for passing the game blocks therethrough. The game blocks have a cuboid shape and colored indicia on the faces thereof, and are inserted in the sleeve interior in layers of four game blocks. The stacking block game is played by assigning a different indicia to each player, and then each player ejecting one of the game blocks from the sleeve interior, in turn, by pressing a previously-ejected game block through one of the apertures and against a game block opposite the game block to be ejected. Generally, each player makes a note of the indicia on the uppermost face of the previously ejected game block, and then presses that game block against the indicia of a game block in the sleeve matching the noted indicia. However, if the indicia on the uppermost face of the game block ejected on a player's turn matches that player's assigned indicia, the player repeats the turn and is entitled to press the ejected game block against any of the game blocks in the sleeve. The players take turns ejecting game blocks until all of the colored indicia adjacent one of the sides match one of the player's assigned indicia.
 
Claims
We claim:

1. A stacking block game comprising:

a plurality of non-resilent game pieces stackable in layers, the game pieces including indicia on the faces thereof; and

an elongate sleeve comprising a side wall defining an interior for retaining the game pieces in layers in the interior, and a plurality of apertures provided in the side wall and coinciding with the game piece layers, the apertures being dimensioned for sliding the game pieces therethrough.

2. The stacking block game according to claim 1, wherein the interior has a generally parallelogram-shaped transverse cross-section.

3. The stacking block game according to claim 1, wherein the interior has a rectangular-shaped transverse cross-section.



Description
FIELD OF THE INVENTION

The present invention relates to a game which is played using a set of stackable game pieces. In particular, the present invention relates to a game which employs a set of game blocks, carrying indicia on their faces, and a frame for stacking the game blocks within the frame member.

BACKGROUND OF THE INVENTION

Games using stackable game pieces are well known. For instance, in U.S. Pat. No. 3,863,918, Kramer teaches a game in which players are provided with a set of game pieces of various shapes, and are required to stack the game pieces on top of each other in layers without causing the structure to collapse. Although such games may be suitable for young children, their simplicity would not maintain the interest of older children or adults.

Other games using stackable game pieces have been developed having a greater level of difficulty than the traditional stacking piece game. In one such game, marketed under the trade-mark JENGA, a tower is constructed from a set of game blocks of generally elongate parallelepiped shape, with the blocks in each layer being perpendicular to the blocks in the layer above and the layer below. Players are required to remove a block from the tower and place it on the uppermost layer without toppling the tower. The ability to strategically select game blocks from the tower increases the level of difficulty of the game.
 
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