Amusement devices: games

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SECTION I - CLASS DEFINITION

This class includes:

A. Subject matter, relating to the type of amusement, recreation, or play activity commonly known as a game, wherein one or more players or participants engage in a competition or contest involving skill, ability, strategy, or chance--against either another player or players or against a device which is intended to function as a competitive player or players--in order to achieve an objective defined by a rule or rules specified for a particular competition or contest; whereby the ultimate outcome of said objective in such a competition or contest can be determined or indicated according to said specified rule or rules; the exception being that a game which includes or utilizes a tangible projectile--other than a propelled racing game or a chance device, classified herein--is classified elsewhere;

B. A chance device, whether or not a projectile is included therein, and even if it is not a game or subcombination element of a game defined in (A), above, by reason of its similarity to chance devices normally combined with or defining such a game; and a method for using such a chance device for which there is no provision elsewhere;



 
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Subclass
Title
16
In a chance application
644 Patents
1
INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)
344 Patents
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2
In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.)
109 Patents
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3
Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)
102 Patents
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4
Simulated court game or athletic event (e.g., soccer, basketball, etc.)
81 Patents
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5
Simulated projector with diverse interactive target
96 Patents
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6
In a race game
121 Patents
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7
In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)
215 Patents
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8
Martial-art type (e.g., boxing, fencing, wrestling, etc.)
64 Patents
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9
In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)
189 Patents
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10
With chance element or event (e.g., backgammon, Scrabble, etc.)
42 Patents
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11
Card- or tile-type (e.g., bridge, dominoes, etc.)
84 Patents
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12
Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.)
182 Patents
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13
Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.)
328 Patents
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14
Chess- or checker-type
16 Patents
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15
Geometric maze
19 Patents
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17
Lot match or lot combination (e.g., roulette, lottery, etc.)
340 Patents
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18
Plural lots (e.g., keno, etc.)
132 Patents
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19
Plural matches create pattern (e.g., bingo, etc.)
137 Patents
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21
Having means to alter combination probability
97 Patents
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22
Lot generator (e.g., card distribution, simulated dice, random number generator, etc.)
192 Patents
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